Post by derkampfer on Oct 4, 2016 20:17:48 GMT -3
There are currently 6 classes: Generalist, Blaster, Bruiser, Scrapper, Infiltrator, and Tactician.
With the exception of Generalist, all the classes are strong against one other class, and weak against another.
As seen here, Blaster is strong against Bruiser and weak against Tactician. Bruiser is strong against Scrapper and weak against Blaster, and so on.
When a character targets a character with a vulnerable class, or is targeted by a character with a vulnerable class, he or she gains a class bonus.
Below are the class bonuses for each class:
BLASTER: Focused Attacks
• Guaranteed crit against Bruisers
• Ignores Bruiser defense
• Takes reduced damage from Bruiser. (Reduced by 25%)
• The next attack is guaranteed to crit and ignores defense
BRUISER: Enraged
• Gain Enraged when attacking or attacked by Scrappers
• Increases all stats
• Each stack increases Attack, Defense, Accuracy, and Evasion by 25%.
• Stacks up to 2 times
SCRAPPER: Close Quarters Combat
• Gains Close Quarters Combat when attacking or attacked by Infiltrators
• Performs a follow-up attack and attacks are True Strike (Attacks ignore most Avoidance effects)
• The next single-target attack grants one follow-up attack
• Attacks have a 100% chance to hit.
• Reduces damage received by counter and follow-up attacks. (Reduced by 25%)
INFILTRATOR: Combat Reflexes
• Counter-attacks when attacked by a Tactician
• Gains Combat Reflexes when attacking or being attacked by Tacticians
• Increased accuracy (35% increase)
• Counters enemy attacks
• Attacks become Stealthy (Does not trigger counter-attacks or protect abilities)
• Chance to evade enemy attacks (50% chance to trigger)
• Increases damage dealt by 35%
TACTICIAN: Tactical Maneuvers
• Gains Tactical Maneuvers after attacking or attacked by Blasters
• Grants a bonus turn up to once per round
• Take reduced damage
• Turn takes place immediately after the attack that triggers it.
• Gains Exhausted Options after expending Tactical Maneuvers. (This effect prevents multiple use of the Tactician Class Bonus in one round.)
With the exception of Generalist, all the classes are strong against one other class, and weak against another.
As seen here, Blaster is strong against Bruiser and weak against Tactician. Bruiser is strong against Scrapper and weak against Blaster, and so on.
When a character targets a character with a vulnerable class, or is targeted by a character with a vulnerable class, he or she gains a class bonus.
For example, a Scrapper who attacks, or is attacked by, an Infiltrator, gains the Scrapper class bonus.
Below are the class bonuses for each class:
BLASTER: Focused Attacks
• Guaranteed crit against Bruisers
• Ignores Bruiser defense
• Takes reduced damage from Bruiser. (Reduced by 25%)
• The next attack is guaranteed to crit and ignores defense
BRUISER: Enraged
• Gain Enraged when attacking or attacked by Scrappers
• Increases all stats
• Each stack increases Attack, Defense, Accuracy, and Evasion by 25%.
• Stacks up to 2 times
SCRAPPER: Close Quarters Combat
• Gains Close Quarters Combat when attacking or attacked by Infiltrators
• Performs a follow-up attack and attacks are True Strike (Attacks ignore most Avoidance effects)
• The next single-target attack grants one follow-up attack
• Attacks have a 100% chance to hit.
• Reduces damage received by counter and follow-up attacks. (Reduced by 25%)
INFILTRATOR: Combat Reflexes
• Counter-attacks when attacked by a Tactician
• Gains Combat Reflexes when attacking or being attacked by Tacticians
• Increased accuracy (35% increase)
• Counters enemy attacks
• Attacks become Stealthy (Does not trigger counter-attacks or protect abilities)
• Chance to evade enemy attacks (50% chance to trigger)
• Increases damage dealt by 35%
TACTICIAN: Tactical Maneuvers
• Gains Tactical Maneuvers after attacking or attacked by Blasters
• Grants a bonus turn up to once per round
• Take reduced damage
• Turn takes place immediately after the attack that triggers it.
• Gains Exhausted Options after expending Tactical Maneuvers. (This effect prevents multiple use of the Tactician Class Bonus in one round.)