Post by AzurePablo on Oct 4, 2016 22:12:07 GMT -3
What is a Star Hero?
A Star Hero is that , your favourite hero, the one you want to show as your pride.
Any hero can be a Star Hero, but as Star Hero, they have a few bonus.
What is the point in being the Star Hero?
First, a Star Hero can be customized with Status ISO-8, powering up certain stats (except luck)
All of the hero skills can be customized too, and they can unlock new passives with isos corresponding to each hero.
Lets see an Star Hero example :
Class : Scrapper
Level : 13
ISO-8
Strong | Strong | Healthy | Healthy |
Strong | Strong | Guardian | Guardian |
Stats :
Stat | Base * Level ( + ISO %) | Total |
HP | 250 * 13 ( + 50%) | 4875 |
SP | 150 * 13 | 1950 |
ATK | 31 * 13 ( + 100%) | 806 |
DEF | 31 * 13 (+25%) | 503 |
ACC | 37 * 13 | 481 |
EVA | 53 * 13 (+25%) | 861 |
LUCK | 7 ( + 0 %) | 7 |
Skills :
Web Shot | Aiming | DMG : 17-23 (*113%) * 1d13 Debuff : Webbed ( - 10% ATK / EVA) | Lock-on (+50% DMG from Ranged Attacks) Stamina Cost : 7% |
Spider-Sense | FREE ACTION (NO TURN REQUIRED) Buff : Spider-Sense (Evade next incoming attack + Extra turn) Stamina Cost : 13% | |
Web Slingshot | Targeted | DMG : 25-30 (*113%) * 2d13 Debuff : Apply Disadvantage ( Class debuff) Bonus : ( + 150 % DMG against Webbed targets / + 25% DMG per Opportunist effect) Stamina Cost : 15 |
Web Swing | DMG : 15-23 (* 113%) * 2d9 Buff :Spider Toxin ( + 100 % Crit in the next attack) |
Passives :
- Great Responsibility : 30% of protecting an ally from an incoming attack / Becomes Great Power when triggered
- Great Power : +50 % DMG to all moves , - 50% stamina cost / Becomes Great Responsibility after the first attack with this bonus.
-Great Future : Chance to preemptively counter attack, follow up attacks, increase stats, gain another turn and ignore defense on attack.
(Roll 1d5 to determinate the buff)
-Great Future : Chance to preemptively counter attack, follow up attacks, increase stats, gain another turn and ignore defense on attack.
(Roll 1d5 to determinate the buff)
ISO-8 Passives :
Inventive | Grants Smartest Man In The Room |
Tangled | Grants Entangling and Loaded Sling |
Smartest Man In The Room :
Round 1 : 100% ACC (Hit everytime)
Round 2 : +100% DMG
Round 3 : Ignore Enemy DEF
Entangling :
Web Shot apply 4 opportunist debuffs
Loaded Sling :
Web Slingshot exploit opportunist debuffs