Post by AzurePablo on Oct 8, 2016 22:44:52 GMT -3
Welcome to the Inheritors HQ.
Our fee to help is 13.
Members :
+ Spider-man
Our fee to help is 13.
Members :
+ Spider-man
Class : Generalist
Level : 13
ISO-8
Strong | Strong | Healthy | Healthy |
Strong | Strong | Guardian | Guardian |
Stats :
Stat | Base * Level ( + ISO %) | Total |
HP | 250 * 13 ( + 50%) | 4875 |
SP | 150 * 13 | 1950 |
ATK | 31 * 13 ( + 100%) | 806 |
DEF | 31 * 13 (+25%) | 503 |
ACC | 37 * 13 | 481 |
EVA | 53 * 13 (+25%) | 861 |
LUCK | 7 ( + 0 %) | 7 |
Skills :
Web Shot | Aiming | DMG : 17-23 (*113%) * 1d13 Debuff : Webbed ( - 10% ATK / EVA) | Lock-on (+50% DMG from Ranged Attacks) Stamina Cost : 7% |
Spider-Sense | Energizing | FREE ACTION (NO TURN REQUIRED) Buff : - To self : Spider-Sense (Evade next incoming attack + Extra turn) -To all : Recover 50% Stamina Stamina Cost : 13% |
Web Slingshot | Targeted | DMG : 25-30 (*113%) * 2d13 Debuff : Apply Disadvantage ( Class debuff) Bonus : ( + 150 % DMG against Webbed targets / + 25% DMG per Opportunist effect) Stamina Cost : 13% |
Web Swing | Toxic | DMG : 15-23 (* 113%) * 2d9 Debuff :Spider Toxin ( + 100 % DMG in the next attack) Bonus from Toxic A-Iso : Toxic cannot be removed and expires in 3 rounds Stamina Cost : 13% |
Passives :
- Great Responsibility : 30% of protecting an ally from an incoming attack / Becomes Great Power when triggered
- Great Power : +50 % DMG to all moves , - 50% stamina cost / Becomes Great Responsibility after the first attack with this bonus.
-Great Future : Roll a 1d5 before each turn, if you get :
1 - Obtain Tactician Maneuvers
2 - Obtain Focused Attacks
3 - Obtain Combat Reflexes
4 - Obtain Close Combate Mastery
5 - Obtain Enraged
-Great Future : Roll a 1d5 before each turn, if you get :
1 - Obtain Tactician Maneuvers
2 - Obtain Focused Attacks
3 - Obtain Combat Reflexes
4 - Obtain Close Combate Mastery
5 - Obtain Enraged
ISO-8 Passives :
Inventive | Grants Smartest Man In The Room |
Tangled | Grants Entangling and Loaded Sling |
Smartest Man In The Room :
Round 1 : 100% ACC (Hit everytime)
Round 2 : +100% DMG
Round 3 : Ignore Enemy DEF
Entangling :
Web Shot apply 4 opportunist debuffs
Loaded Sling :
Web Slingshot exploit opportunist debuffs
Distress calls
AgentMercury (3 Left)