Post by AgentMercury on Oct 12, 2016 0:47:20 GMT -3
This is Agent Mercury (E-0)
We are the Epsilon Division
You may replace us, but you'll never be rid of us.
MUNITIONS
CP : 195
Gold: 0
Star Agent (E-1)
Colonel James 'Rhodey' Rhodes
We are the Epsilon Division
You may replace us, but you'll never be rid of us.
MUNITIONS
CP : 195
Gold: 0
Star Agent (E-1)
Colonel James 'Rhodey' Rhodes
War Machine
Class: Tactician
Lv 4 (750/1000XP)
HP (300): 1200
SP (250): 1000
Atk (37): 148
Def (31): 124
Acc (33): 132
Eva (11): 44
Luck: 3
Passives
Skills
Class: Tactician
Lv 4 (750/1000XP)
HP (300): 1200
SP (250): 1000
Atk (37): 148
Def (31): 124
Acc (33): 132
Eva (11): 44
Luck: 3
Passives
Flying
- Immune to Ground Attacks
Strategic Analysis
- 30% Chance (Roll a d10. Succeed on 1, 2, or 3) when an enemy attacks
- Put Targeted on success (Attacks guaranteed to hit and crit)
Charged Capacitors (0/3)
- Increases damage of Energy attacks by 10%
- Ammo for War Machine's attacks
- Increases charge each round
- Stacks up to 3
Skills
Blade Punch
Repulsor Ray
Minigun Barrage
Overcharge
- Target: Single
- SP: 5%
- # of Hits: 1
- Hit/Crit: 82%/82%
- DMG Type: Melee Energy Slashing
- DMG: 1-2 * 1d4 SP: 11%
- Properties
- High Crits (High Crit chance)
- Ignore Defense
- Ignore target DEF
- Ignore Shields
Repulsor Ray
- Target: Single
- SP: 20%
- # of Hits: 1-3
- Hit/Crit: 82%/7%
- DMG Type: Ranged Energy Tech
- DMG: 9-13 * 1d4
- Properties:
- Fully Automatic
- Number of Hits = Charged Capacitors
- Depletes Charged Capacitors
- Fully Automatic
- Applied Effects:
- Target Focus:
- Duration: 2 Rounds
- Take 30% increased DMG from next Single target attack
- Lock-On:
- Duration: 3 Rounds
- Take 25% increased DMG from Range attacks
- Target Focus:
Minigun Barrage
- Target: Area
- SP: 35%
- # of Hits: 6-18
- Hit/Crit: 75%/6%
- DMG Type: Ranged Gun Tech
- DMG: 9-13 * 1d7 SP: 17%
- Properties
- Fully Automatic
- Number of Hits = Charged Capacitors
- Depletes Charged Capacitors
- Number of Hits = Charged Capacitors
- Fully Automatic
Overcharge
- Target: Self
- SP: 1%
- DMG Type: Buff Tech
- Cooldown: 4 Rounds
- Properties:
- Quick Action
- Applied Effects:
- Overcharged (Self):
- Restore All SP
- Gain 3 Charged Capacitors
- Next attack drains all SP
- Overheated (Self):
- Duration: 1 Round
- Cannot gain Charged Capacitors
- Overcharged (Self):